Fresh intel from GDC, delivered straight to you.
Every year I go to GDC. I have meetings with narrative directors and studio heads. I sit in rooms most writers don't have access to, and I hear things that don't make it into the headlines. This year, I'm bringing everything I learn straight back to you.
On March 17 at 5pm PT, I'll tell you what studios are actually looking for right now, who they're protecting, who they're promoting, and who they're hiring. And what all of it means for where you want to go next.
This free session is for you whether you're already working in a studio or building toward your first industry role. If you're a working game writer, this is the intel that helps you understand what's happening around you — and stay ahead of it. If you're still working your way in, these will be the insights that change how you see the path forward.
I'll also be joined by some of my favorite game writers and narrative designers, who are going to share their own experiences with you. Come ready with questions. We'll answer everything we can.
It's free. It's live. And I would love to see you there.
(Can’t make it live? Register anyway — you’ll get the recording.)
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Susan O'Connor is an award-winning game writer with credits on BioShock, Far Cry, and Tomb Raider. Her projects have sold over 30 million copies and generated more than $500 million in sales. She founded The Narrative Department to help writers learn the ins and outs of writing for games - skills that everyone assumes you somehow already know - including your studio bosses.